

There should be no reason to overreach to higher levels. At every level there are fun and significant things to do, stories to learn, named bosses to kill. This type of challenge can be rewarding to overcome in a different situation, but the xp you gain will not compare to what you could have earned doing something more level-balanced in the same amount of time. Nothing slows down xp gain faster than hitting your head repeatedly against a quest or named mob 2 or 3 levels higher than you, dying or retreating to reset. Second, it should give you challenges appropriate to your level. You want to log in to your character and hit the ground running.
#Wow entrance to dustwind cave full#
You must never be stuck in town, puzzling over your quest log full of impossible tasks, wondering what zone to visit next as 30 to 45 minutes of your precious game time tick by. If you follow it, it should get you there.


Rather than repeat it here, you should hear it from the source.Ī level guide should do three things for you:įirst, it should get you to level 60, and beyond to level 70, reliably. Pay particular attention to his nine Efficiency Techniques, which should be considered best practices for leveling a character. Before reading much further, take a minute to become familiar with Azuarc’s level guide, Act 00: Prelude. I want to begin by mentioning Azuarc’s leveling guide for Alliance, which inspired me to write a Horde counter part.
